Hi, I'm Vicky.
I'm an art, science, and software enthusiast.
- a Bachelors in Software Engineering
- a game for my final-year capstone project
- my Super Smash Bros. Melee skillz
- patience with oil paints
- stylized computer graphics and animation
- human-computer interaction (especially sketch-based interfaces)
What if you could sketch a game to life?
Research | Game Design | HCI | Processing
I spent a summer researching the value of sketching for non-artistic pursuits: brainstorming, communication, play.
With these thoughts in mind, I tackled the realm of of game design, deciding I wanted to make the most fun, accessible, low-fidelity game-prototyping tool possible using the power of the pen. The prototype is well-informed by my own in-depth explorations of games and sketching-interfaces.
Stuff I made to learn OpenGL
Computer Graphics | OpenGL
Terrain generator, with interactive lighting and editing.
3D modeller with basic object transformations, using a scene-graph and ray-picking.
Randomly generated maze game, made 100% in OpenGL.
Survival of the Fittest
An online battle version of Conway's Game of Life
Game Design | Web Development | HTML5 Canvas
Made with Jemar Jones at deltaHacks IV. Website is currently down but will link it when it's back up and running!